Grand Prix F1 World Circuit

Me and my brother Michal, we are playing F1GP for a long time. Now it's more than a tradition. We started on a 286 back in 1994.

This is our favourite driver. We call him John Scatman, but I don't remember now, why the name of a famous singer was used.

First, we were driving like regular drivers do. But during the years as we upgraded our computer, it was getting some kind of soul in F1GP. No, don't be affraid - no terminators, no super inteligent computers. We call it "the computer cheats". I don't know how to explain it, but several computer cars drive so to block John, kick him out, they return punches etc. What I mean is, that you have to drive harder than the computer cars do and also you have to hit them, when they start to "cheat". When we got to GrandprixF1 site first, we downloaded several editors and wanted to see, what can be done to "improve" the game. We are now using the F1 grip tyres and I changed John's car's BHP to 0x7fff (max 16bit integer), which means about 1400 BHP. We call it The Beast. With the Beast, there is no problem achiving these record laps. Actualy, these laps did my brother, who is a real master of handling The Beast.

Sometimes, we cut pictures from the race and we improve them, mostly to make them more funny. Here are some of them

Track editing:

Here are some of the track commands

Here is an update for track header on the address of 0x1000

Here is an incomplete specification of object records

Here is the BACKGROUND CHANGER. The current version is 1.0 final, which is now capable of computing checksums of modified F1CTxx.DAT files

 

Links:

 Grand Prix F1

 Track Editing Project